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The fate of virtual trade studio in China

By: bluefire

According to the research of a trading platform in Harbin, the studios which were managed in 2006 survived for %35. 65% of them disappeared in 2007.
There are kinds of reasons, such many bans, lack of new tech, lower profits, etc. they are the main 3 reasons. The first two are not that fatal for the big studios with a big amount of money. But the third reason is the fatal to all the Chinese studios. And this is led by the mode of sales in gold farming in china. According to the report of a virtual trade company, they have lost almost 200,000RMB through the bans of Blizzard and will sell warhammer gold. <> is a game which has high rank in the European and American games. Therefore we guess there may be lots of players buy warhammer gold. Because the game have not been put into market, there will not be cheap warhammer gold, and it is profitable.

Article Source: http://www.articlegush.com

According to the research of a trading platform in Harbin, the studios which were managed in 2006 survived for %35. 65% of them disappeared in 2007. There are kinds of reasons, such many bans, lack of new tech, lower profits, etc. they are the main 3 reasons. The first two are not that fatal for the big studios with a big amount of money. But the third reason is the fatal to all the Chinese studios. And this is led by the mode of sales in gold farming in china. According to the report of a virtual trade company, they have lost almost 200,000RMB through the bans of Blizzard and will sell warhammer gold. <> is a game which has high rank in the European and American games. Therefore we guess there may be lots of players buy warhammer gold. Because the game have not been put into market, there will not be cheap warhammer gold, and it is profitable.

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